Brewed in 1995, engine programmer with Software Engineering (BSc) and Game Desing (MSc) background. I have been focused on game development and game technologies since 2008.
I have worked as a gameplay programmer for most of my youth years, mostly doing freelance work, game jams and competitions. During this time I mostly developed VR and mobile experiences and had personal focus & indie work on desktops.
During my masters at Aalto University, Finland, I have worked as a Research Assistant, publishing 2 papers as the first author respectively on CHI Play 20 and CHI Play 22, doing research around HCI and 3D games.
Currently I work as a generalist engine programmer in the industry, focusing on gameplay systems, networking and graphics. I work on personal open-source projects whenever I get a chance. I have been developing my own game engine since 2019 alongside a variety of open-source tools to support it. You can find my projects on Github.
Copyright © 2021 Inan Evin
Viewport:
Mobile
Tris:
373
FPS:
0
Arcade by @ferotan, Workbench by @shedmon, Toolbox by @LuddeBudde