I'm a generalist engine programmer focused on systems architecture and performance programming. My interest in game technologies started around 2008 by making games on Adventure Game Studio 2.7.
I have worked as a gameplay programmer for most of my youth years, mostly doing freelance work, game jams and competitions. During this time I mostly developed VR and mobile experiences and had personal focus & indie work on desktops.
During my masters at Aalto University, Finland, I have worked as a Research Assistant, publishing 2 papers as the first author respectively on CHI Play 20 and CHI Play 22, doing research on procedural content generation, 3D animation and virtual reality locomotion.
Currently I work as a senior engine programmer in the industry, focusing on core systems such as graphics, gameplay, asset & resource management, networking and tooling. I work on personal open-source projects whenever I get a chance. I have been developing my own game engine since 2018 alongside a variety of open-source tools to support it. You can find my projects on Github.
Copyright 2021 Inan Evin
Viewport:
Mobile
Tris:
373
FPS:
0
Arcade by @ferotan, Workbench by @shedmon, Toolbox by @LuddeBudde