Inan Evin | Software Engineer | Game Developer

©2019 by Inan Evin

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INAN EVIN

Software Engineer, BSc

Currently Research Assistant and MSc Student in Game Design @ Aalto University
Independent Game Developer

 

INAN EVIN

Brewed in 1995, I am a software engineer with a passion for game development. Focused on game development and game technologies since 2008. Well-versed in technology and writing code to develop game and software systems. Skilled in design process of software architectures with an exclusive interest in the studies and applications of game engines.

I have part-time/commercial work experience in developing games on Windows, Android, iOS and WebGL platforms, as well as virtual reality applications on desktop platforms.

I am primarily focused on and experienced about game development using C# & C++, using tools like Unity, Unreal Engine and CryEngine. I also have desktop application experience with Java and machine learning with Python. 

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WORKS ON DESKTOP & WEBGL PLATFORMS

This section contains personal projects and works I have done as a outsourced developer.

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CYBERBALL

A third-person sports game, made as a 1 month game project, inspired by Speedball 2 Deluxe on Amiga.

LINA ENGINE

Lina Engine is a 3D game engine under development as a part of my Bachelor’s thesis in Izmir University of Economics’ Software Engineering department. It is a proof of concept implementation for a unique game engine architecture.

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UNFORESEEN

Unforeseen is a First Person, sci-fi, horror and adventure game with an intense backstory. Unforeseen delivers a quality immersion feeling by including full body camera view with hand and body animations along with a compelling story.

PRISON VR

A VR project in which the player needs to escape from a prison by fighting their way through guards. The project is developed as a simulation for experiments done under Izmir University of Economics Psychology Lab.

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TEXAS MASQUERADE

A multiplayer first person shooter game played as 1 versus 1. The players are responsible for picking up weapons and ammo randomly distributed around the map and fight each other. Developed as a networking course project in Izmir University of Economics.

PARAGLIDER BETA

A third person paragliding simulation. Player is responsible for collecting coins over landscapes before their time runs out. Developed as a course project in Izmir University of Economics.

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LAST RESISTANCE

A first person shooter action game I have developed with several iterations over many years for self-education purposes.

ART GALLERY VR

Art Gallery VR is a virtual reality application developed for various art exhibitions in United States. It is an art gallery simulation, where the player is able to walk around a gallery and inspect various number of arts. The idea is to contribute to the career of independent artists by including a digitized version of their arts inside the application and present the virtual reality demo at different tech and art fairs.

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AOD DEMO SCENE

A third person shooter demo scene. AoD is developed for an independent movie studio to be used in one of their short movies.

VOKABEL RALLY

An educational racing game where the player needs to run over the correct words while avoiding the incorrect ones. Developed for the German language education center DASAkademie, targeted for WebGL platforms.

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OUTLAWZ SERIES

One of the point&click adventure series that I developed when I had started game development around 2008.

 

GAME JAM PROJECTS

This section contains games I have developed with various teammates during Global Game Jams & hackathons.

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BITS & DREAMS

A game made up of 6 other games. A Global Game Jam 2019 plot twist. Made in GGJ Ege.

METHRO

A first person adventure game where you shoot lighting bolts through an energy source and fight off sewer lizards to save your meth farm. Made in Global Game Jam 2018, Unity Helsinki.

BARZO THE GAME

3D Side Scroller game about an axed hero charging it's way through enemies. Made in Global Game Jam 2017, Ege.

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AIN

A first person shooter game about a robot gaining it's consciousness to eventually come up to human decisions. Made in Global Game Jam 2016, Ege. 2nd Place Winner.

BAK NAPALIM

A game about two thieves, trying to get to a safe in a tall, highly secured building. It features 4 different gameplay mechanics. Made in Global Game Jam 2015, Ege. 3rd Place Winner.

THE IVAN: CODENAME IS IVAN TOO

A third person shooter game about a superhero Ivan, trying to save the earth against a scientist who turned into "Duck-Man". Made in TTnet Build-Up 48 Hour Game Jam, 2015. 1st Place Winner.

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PHASE MAGICIAN

A game about a teenager magician in a magic village, which is in danger because of the evil Swamp Queen, who has stolen their artifacts. Made in TTnet Build-Up 48 Hour Game Jam, 2014. 2nd Place Winner

PSYCHIC BABY

A game about a baby who has psychic powers and is determined to solve the puzzles and kill evil flame-headed laser shooting teddy bears to escape the house. Made in Global Game Jam 2014, Ege. 1st Place Award Winner.

DIFFERENT BUT THE SAME

A game, that is consisted of 3 other games, each with different mechanics. It is about a hero who tries to escape his way with his friend through zombie apocalypse. Made in Global Game Jam 2013.

 

TOOLS & PLUGINS FOR GAME DEVELOPMENT

This section contains tools & plugins I have developed.

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REALISTIC HEAD CONTROLLER

A camera controller asset that generates realistic head movements and includes custom editors and presets. Available in Unity Asset Store.

MOBILE PONG TEMPLATE

A clean and robust template project for pong game in Android and iOS platforms. Developed with a tutorial mindset, heavily documented. Available in Unity Asset Store.

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MOBILE PROJECTS

This section contains games I have developed for Android & iOS platforms.

BALLEAP

Hyper casual mobile game in which players' aim is to keep their ball from falling down.

I worked as the single Unity developer, was responsible for all of the programming work.

  • Line drawing system.

  • Procedurally generated infinite levels.

  • Ad integrations.

  • In-app purchase for themes.

STICKY DUDE

A classic arcade game in which players' aim is to climb infinitely as much as possible by throwing the sticky dude around.

I worked as the single Unity developer, was responsible for all of the programming work.

  • Touch drag & shoot systems.

  • Trajectory calculations.

  • Procedurally generated infinite levels.

  • Fully simulated body physics for the sticky dude including physics joints for climbing.

  • Ad integrations.

  • In game shop & virtual currency.

EGITLENCE

An education platform for children targeted under the age of 10. Egitlence contains tens of mini games that are designed to support the development of children.

I have been responsible for developing networked scene systems, back-end communication, developing new mini-games and adding new content to the game, as well as maintenance.

SPACE BLOCKZ

An arcade game in which players' aim is to shoot of incoming projectiles and defend their base.

I have been responsible for developing the UI systems and some of the gameplay mechanics.

PINGU JUMP

Hyper-casual action game in which players' aim is to break the ice and complete level without dying with a strong ass penguin.

I worked as the single Unity developer, was responsible for all of the programming work.

  • Horizontally infinite platform scrolling.

  • Entity Component System based platform logic.

  • Ad integrations.

  • Reading level data from custom online backend systems.

APOCALYPSE SNIPER

A first person sniper game with an intensive story. 

I was responsible for level transition mechanics, mission & task implementation and AI development.

 

STUDY & RESEARCH

This section contains papers I have written as a result of various study & research.

LINA ENGINE DESIGN

Software Design Document for Lina Engine. Lina Engine is a research project aimed at creating a pure ECS based game engine architecture while overcoming common design flaws existing in the modern game engines.

THE IDEA OF REALISM AND VIRTUAL REALISM TO DEVELOP IMMERSION IN VIDEO GAMES

The study I have conducted about achieving immersion in video games using the abstract concept of virtual realism to create realistic play feeling.

HUMAN COMPUTER INTERACTION IN GAMING: TRACK CART

A study including an eye-tracking experiment with various participants about how to process human computer interaction in gaming.

MACHINE LEARNING REGRESSION STUDY

A simple project report a how to conduct linear regression, polynomial regression, multiple linear regression and various algorithms like Ridge, Lasso, Subset Selection, SVM and Random Forest.