AoD is a demo scene I have developed for a independent movie studio, to be used in one of their short movies.
It is a third person shooter demo scene, where player is able to wander around a huge terrain, shoot down barrels and idling NPC's. The game offers various camera modes, including the default third person camera and action cameras in which there exists optional player & input tracking features.
Tools & Technologies: Unity 3D, .NET, C#
Responsibilities & Highlights:
Was responsible for all of the programming and Unity development, as well as designing 3D landscapes.
Third person character system.
Third person shooting mechanics.
Various camera modes including third person, action, action tracking.
Beatiful 3D environment using the combinations of Gaia features, sky settings and post processing.
Below is the media gallery.