AoD is a demo scene I have developed for a independent movie studio, to be used in one of their short movies.

It is a third person shooter demo scene, where player is able to wander around a huge terrain, shoot down barrels and idling NPC's. The game offers various camera modes, including the default third person camera and action cameras in which there exists optional player & input tracking features.

Tools & Technologies: Unity 3D, .NET, C#

Responsibilities & Highlights:

  • Was responsible for all of the programming and Unity development, as well as designing 3D landscapes.

  • Third person character system.

  • Third person shooting mechanics.

  • Various camera modes including third person, action, action tracking.

  • Beatiful 3D environment using the combinations of Gaia features, sky settings and post processing.

Below is the media gallery.