Texas Masquerade is a first person shooter project developed as a part of a networking course in Izmir University of Economics.

Players are able to use matchmaking features to join lobbies with maximum of 2 players. Players aim is to collect guns and ammo randomly distributed throughout the gameplay from an armored truck and kill the other player to win the round. There also exists a random attack chopper that bombs the game map which players need to escape from.

Texas Masquerade is a prototype for a game idea, and it uses Photon Networking to achieve networking features.

Tools & Technologies: Unity 3D, .NET, C#, Photon Networking

Team: Inan Evin & Aytac Celiktug

Responsibilities & Highlights:

  • Was responsible for player mechanics & networking.

  • Matchmaking

  • Multiplayer lobbies

  • Game state synchronization

  • Input, movement & physics synchronization

  • 1v1 Based round system

  • First Person Shooter mechanics with full body animations.

Below is the media gallery.