Texas Masquerade is a first person shooter project developed as a part of a networking course in Izmir University of Economics.
Players are able to use matchmaking features to join lobbies with maximum of 2 players. Players aim is to collect guns and ammo randomly distributed throughout the gameplay from an armored truck and kill the other player to win the round. There also exists a random attack chopper that bombs the game map which players need to escape from.
Texas Masquerade is a prototype for a game idea, and it uses Photon Networking to achieve networking features.
Tools & Technologies: Unity 3D, .NET, C#, Photon Networking
Team: Inan Evin & Aytac Celiktug
Responsibilities & Highlights:
Was responsible for player mechanics & networking.
Game state synchronization
Input, movement & physics synchronization
1v1 Based round system
First Person Shooter mechanics with full body animations.
Below is the media gallery.